Human-centered · AI-curious

Interfaces for tomorrow.

I'm Nicolas Lepe, a junior UX/UI designer creating thoughtful digital experiences where emerging technology meets everyday human needs.

Selected work

Two projects.
One clear point of view.

Case studies that show how I think, make, test, and refine.

Project 01Mobile UX · Team project · Prototype

National Park Guide

A mobile guide that brings park planning, safety information, maps, and reservations into one clearer experience.

  • UX research
  • Interaction design
  • Usability testing
View case study
Project 02Product design · Mobile + responsive web

Eco Shopper

A cross-platform shopping concept that helps people find sustainable fashion with clearer filters, favorites, and checkout flows.

  • User research
  • Responsive design
  • Usability testing
View case study

About / Nicolas

Curious by default.
Intentional by design.

I'm studying Digital Media—Web & Interactive Media—at the University of Central Florida, where I found my focus at the intersection of technology and creativity.

UX/UI design gives me a way to turn curiosity into meaningful interactions. Outside of interfaces, I draw inspiration from digital media, music, and the many ways people express themselves.

My design process

Five stages.
One human-centered loop.

I use Design Thinking to move from research to a user-centered solution. The process is iterative, so I return to earlier stages whenever research or testing reveals something new.

  1. 01

    Understand

    Empathize

    I start by learning how people behave, what they need, and where friction appears. I also study the business and competitive context so the problem is grounded in reality.

    • User interviews
    • Observation and empathy maps
    • Competitive research
    Outcome · User insights
  2. 02

    Focus

    Define

    I organize the research, identify recurring patterns, and decide which user need should guide the work. This turns a broad challenge into a focused problem statement.

    • Affinity mapping
    • Personas and user needs
    • Problem statements
    Outcome · A clear problem
  3. 03

    Explore

    Ideate

    I explore many possible solutions before committing to one. Brainstorming, sketching, and critique help me compare ideas and find the directions with the most value.

    • Brainstorming
    • Sketching and storyboards
    • User flows
    Outcome · Promising directions
  4. 04

    Make

    Prototype

    I turn the strongest ideas into something people can experience—from low-fidelity wireframes to polished interactive screens. This exposes gaps before development begins.

    • Wireframes
    • Interaction flows
    • High-fidelity prototypes
    Outcome · A testable concept
  5. 05

    Learn

    Test

    I place the prototype in front of users, observe what works, and look for moments of confusion. The findings guide another round of improvements and, when needed, a return to an earlier stage.

    • Usability testing
    • Feedback synthesis
    • Iteration and redesign
    Outcome · Evidence-led refinement

Research, make, test, and repeat as the problem becomes clearer.

Looking forward

AI should amplify human judgment—not replace it.

I'm exploring how intelligent tools can make products more helpful, adaptive, and expressive while keeping people in control.